﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Gaazar;
using UnityEditor;

[InputHandler("Walk",InputMode.Override)]
public class CharacterInputController : InputHandler
{
    public float speed = 5f;

    [Input("MOVE",InputType.Axis,"LeftAxis")]
    Vector2 movementAxis;
    [Input("VIEW", InputType.Axis,"RightAxis")]
    Vector2 viewAxis;

    [Input("FIRE",InputType.Button,"MouseLB")]
    void Fire(ButtonEvent be)
    {

    }
    // Start is called before the first frame update
    public override void MonoStart()
    {
    }
    static bool ped = false;
    // Update is called once per frame
    public override void MonoUpdate()
    {
        if (NettedInputManager.current != null && !ped)
        {
            ped = true;
            NettedInputManager.current.Push(this);
        }
        this.transform.Translate(new Vector3(movementAxis.x*Time.deltaTime*speed,0,movementAxis.y * Time.deltaTime*speed),Space.Self);
        Vector3 eu = transform.localRotation.eulerAngles;
        if (Input.GetButton("Jump"))
        {
            transform.Translate(0,speed*Time.deltaTime,0);
        }
        if (Input.GetButton("Ctrl"))
        {
            transform.Translate(0, -speed * Time.deltaTime, 0);
        }
        //this.transform.Translate(new Vector3(viewAxis.x * Time.deltaTime, 0, viewAxis.y * Time.deltaTime), Space.Self);
    }
}
