﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewTire.asset", menuName = "Vehicle/Tire", order = 0)]
public class Tire : ScriptableObject
{
    [Range(0, 1)]
    public float ForwardFirction;
    [Range(0, 1)]
    public float SideFriction;
    public float ForwardStiffness;
    public float SideStiffness;
    public float Mass;
}
