﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using ProtoBuf;

public class ConnectionInformation
{
    // Start is called before the first frame update
    public int connectionID;
    public GameObject owner;
    public List<INetted> children = new List<INetted>();
    public ConnectionInformation(int id)
    {
        connectionID = id;
    }
}
