﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;

[CreateAssetMenu(fileName = "NewTransmission.asset", menuName = "Vehicle/Transmission", order = 0)]
public class Transmission : ScriptableObject
{

    [SerializeField]
    public float[] gearSets;
    [SerializeField]
    public float Mass;

}