﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewSuspension.asset", menuName = "Vehicle/Suspension", order = 0)]
public class Suspension : ScriptableObject
{
    public float SuspensionDistance;
    public float SuspensionSpring;
    public float SuspensionDamper;
}
